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-
- WAD Review of STAIRS.WAD
-
- By Cameron Newham. (cam@iinet.com.au)
-
- Copyright (c) Cameron B. Newham, 1994
-
- =====================================
-
- Title : STAIRS.WAD
- Author : Jason Whittington
- Email Address : jawhitti@mailhost.ecn.uoknor.edu
- Misc. Author Info :
-
- Description :
-
- This wad was created with a (slightly customized) version of DEU 5.0/5.1,
- and the final level was compiled with BSP. It features some nice looks and
- some moderately difficult secrets.
-
- THis WAD replace E1M1 but you are free to use it as whatever level you like.
- It is fun as single player, not all THAT hard, and was designed with an eye
- for DEATHMATCH play. As such, all weapons are present, as well as a lot of
- "goodies". It is comparable in size/difficulty to E2L3 I think, and
- I invite any reviewers to review this wad and post comments on it.
-
- ======================================
-
- Well, it's not quite Sunday, but I thought I'd start early and review
- this weeks WAD. Who knows - I might review another one tomorrow.
- I happened to see Stairs just after I'd uploaded my own WAD, so I
- grabbed it and had a play around with it this-evening.
-
- On to the review:
-
- I played stairs on "Hurt me plenty" difficulty, but viewing in Deu
- afterwards I discovered that levels have not been implemented. It's
- all or nothing.
-
- Stairs starts out in a techwalled room - no doorway in. I've noticed
- this in other WAD's (and my own first few suffered from this) and
- really, when one thinks about it - how the hell does that marine
- get there? It's always nice to put a door in (one that can't be
- opened) to give the idea we've just entered the place.
-
- Ahead of me was a large door which led to a passage way with some
- pesky soldiers and imps. I climbed some stairs and came to a nice
- window with a view of a rocket launcher (totally unreachable from
- where I was - so close yet so far!). Having found no way to get to
- this weapon of mass destruction I proceeded along a bit further and
- to encounter computer walls that shoot fireballs. Now, having a
- shoot through on an apparent solid wall is not my idea of believability.
- Certainly, having a shoot through computer wall is a long way from
- believability - but that's my opinion and I digress.
-
- Dodging back down the stairs I headed off to another section, killed
- some more pesky soldiers and then backtracked to the fireball wall
- area. I found some stairs I hadn't seen before and headed down
- to some of those large dead thorn trees. Hmmm - I spotted the
- first example of how this author has produced a nice level plan
- but spoilt it with lack of attention to detail. Unfortunately the
- stairs' rises had too large a spacing and the use of a bitmap
- texture with too small a height. This leads to "pink gap" on the
- texture - you get little bits of pink appearing where the Doom
- engine is trying to fill in the space where there is no texture.
- I also noticed misaligned textures on the sides of the stairs.
-
- I completed this area of the level and moved off to another area
- I had not been able to get into because of the lack of a key.
- This was an outside area with some more steps sporting pink gap.
- One of the doors here also has it because it has had textures
- defined incorrectly.
-
- Having blasted some pink apes and sargeants with my trusty shotgun
- I proceeded down a wooden corridor. Once again the effect was spoilt -
- a panel of "startan" glaring out from the wooden sides of the passage.
- At this point I was wearing a radiation suit - which unfortunately ran
- out before I reached the acid. It didn't matter as I could easily
- cross the acid danger without staying in it too long.
-
- Once again I found an example of lack of attention - a section of
- floor that automagically raised into the ceiling and beyond! Loading
- the saved game and standing on this caused it to lower infinately
- into the ground! It would appear that the author hasn't tested
- this part to see if it works.
-
- I found some teleporters that led of to secret areas with lots of
- goodies. Here too were badly placed textures - the teleport floors
- were misaligned. Teleporting back I proceeded further to a room
- with computer walls (incorrectly aligned) and into another area
- with a baron. This area has an upper texture undefined and hence
- sports some nice (fortunately minor) HOM.
-
- I fought my way through several other rooms and arrived at a nice
- area with imps firing fireballs over great distances - this was
- a good effect. The lone cacodemon bit the dust (or is that acid?)
- and I exploded several imps and sargeants with barrels. Once again,
- the full effect of this area was spoilt by badly aligned textures, many
- of them glaringly obvious. The lone sargeant guarding the exit switch
- didn't argue with the small lumps of lead that filled him and that
- was that.
-
- Overall I found this WAD nice to play. It was, as the author claimed,
- not too hard to play. It is a shame that it didn't have any of
- the rough edges taken off before it was released. Hopefully the
- author will play test and examine his WAD's more thoroughly before
- releasing them in future. I would only recommend downloading this WAD
- if you've got the time. I didn't play it in Deathmatch but I have
- a feeling it wouldn't play any better than solo as it lacks enough
- multiple paths for doubling back and ambushing.
-
- On scales of 0 to 10.
-
- Layout: 6
- Textures: 5
- Difficulty: 7
- Level Logic: 8
- Funness 6
-
- On Cameron's overall scale of 0 to 10, stairs.wad scores a 6.4.
-
- - Cameron (cam@iinet.com.au).
-